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Meta Graphics Software Engineer, Rendering- Reality Labs (Avatars) in Burlingame, California

Summary:

Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting with others is at the heart of the metaverse, and we're the people helping to define what that means.

Required Skills:

Graphics Software Engineer, Rendering- Reality Labs (Avatars) Responsibilities:

  1. Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance

  2. Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture

  3. Build tools and pipelines for generating very high quality digital representations of people

  4. Write high-quality, performant, and maintainable code

  5. Collaborate with cross-functional engineering teams to deliver innovative AR/VR products

Minimum Qualifications:

Minimum Qualifications:

  1. Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.

  2. 2+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD

  3. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.

  4. 2+ years of experience with C/C++ programming

  5. 2+ years of object-oriented and component-based design experience

  6. Problem-solving and communication skills

Preferred Qualifications:

Preferred Qualifications:

  1. Experience delivering AAA Games, working on Graphics subsystems or the Game experience

  2. Knowledge of ray tracing, rasterization and linear algebra

  3. Experience with low level performance profiling and optimization

  4. Experience with character animation and behavior

  5. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems

  6. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles

  7. Experience with any of DirectX/Vulkan/OpenGL/Metal

Public Compensation:

$117,000/year to $173,000/year + bonus + equity + benefits

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

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